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GDScript3
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extends StaticBody
class_name Key
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export(int) var key_id
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onready var outline = get_node("KeyMesh/Outline") as MeshInstance
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func do_interact(var player):
player.key_chain.append(key_id)
queue_free()
func is_class(type): return type == "Key" or .is_class(type)
func get_class(): return "Key"