retrace/Level/Labyrinth/LabyrinthCrossing.tscn

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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Level/Labyrinth/LabyrinthWallMaterial.tres" type="Material" id=2]
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radius = 0.5
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emission_enabled = true
emission = Color( 1, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
[node name="LabyrinthCrossing" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
layers = 3
mesh = ExtResource( 1 )
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material/0 = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
collision_layer = 3
collision_mask = 3
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
shape = SubResource( 1 )
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[node name="OmniLight" type="OmniLight" parent="."]
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layers = 3
light_color = Color( 1, 0.329412, 0.329412, 1 )
shadow_enabled = true
omni_range = 12.997
[node name="MeshInstance" type="MeshInstance" parent="OmniLight"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.628582, 0 )
layers = 3
mesh = SubResource( 2 )
material/0 = SubResource( 3 )