15 lines
404 B
Plaintext
15 lines
404 B
Plaintext
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shader_type canvas_item;
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render_mode unshaded;
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uniform float cutoff : hint_range(0.0, 1.0);
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uniform float smooth_size : hint_range(0.0, 1.0);
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uniform sampler2D mask : hint_albedo;
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uniform vec4 color : hint_color;
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void fragment()
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{
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float value = texture(mask, UV).r;
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float alpha = smoothstep(cutoff, cutoff + smooth_size, value * (1.0 - smooth_size) + smooth_size);
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COLOR = vec4(color.rgb, alpha);
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}
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