retrace/Level/Buildings/PlayerHouse.tscn

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[gd_scene load_steps=5 format=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_color = Color( 0.807843, 1, 0.698039, 1 )
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[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
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size = Vector3( 26, 12, 14 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 24, 14, 12 )
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[sub_resource type="CapsuleMesh" id=4]
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radius = 2.0
mid_height = 2.0
[node name="PlayerHouse" type="Spatial"]
[node name="CSGMesh" type="CSGMesh" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0 )
layers = 3
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mesh = SubResource( 2 )
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[node name="CSGMesh2" type="CSGMesh" parent="CSGMesh"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00447488, -1, -0.00174999 )
layers = 3
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operation = 2
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mesh = SubResource( 3 )
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[node name="CSGMesh3" type="CSGMesh" parent="CSGMesh"]
transform = Transform( 1, 0, 0, 0, -0.0161161, -0.99987, 0, 0.99987, -0.0161161, 0, -4.59426, -5.98218 )
layers = 3
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operation = 2
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mesh = SubResource( 4 )