2019-10-28 01:21:41 +01:00
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extends KinematicBody
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2019-10-30 01:01:02 +01:00
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export(NodePath) var _visibility_path: NodePath
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var _visibility: Area
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2019-10-28 01:21:41 +01:00
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func _ready():
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2019-10-30 01:01:02 +01:00
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_visibility = get_node(_visibility_path) as Area
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if _visibility:
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_visibility.connect("body_entered", self, "_on_body_entered_visibility")
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_visibility.connect("body_exited", self, "_on_body_exited_visibility")
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func _on_body_entered_visibility(body: Node):
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if body.is_in_group("Player"):
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print("Seeing player!")
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# TODO: Check if the Player is in an area where they shouldn't be
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# TODO: Follow the Player
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2019-10-28 01:21:41 +01:00
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2019-10-30 01:01:02 +01:00
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func _on_body_exited_visibility(body: Node):
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if body.is_in_group("Player"):
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print("Stopped seeing player!")
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# TODO: Stop following the Player
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