retrace/Level/Labyrinth.tscn

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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://Level/Labyrinth/WinButton.gd" type="Script" id=5]
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[ext_resource path="res://Level/Interactables/Key/Key.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Level/Labyrinth/LabyrinthCrossing.tscn" type="PackedScene" id=9]
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ambient_light_color = Color( 0.290196, 0, 0, 1 )
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"blend_shape_data": [ ],
"format": 97539,
"index_count": 7140,
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 2941
}
2020-01-28 15:00:59 +01:00
[sub_resource type="ArrayMesh" id=13]
resource_name = "Cube"
surfaces/0 = {
"aabb": AABB( -1, -1.22047, -1.22047, 3.46147, 2.44095, 2.44095 ),
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"blend_shape_data": [ ],
"format": 97559,
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"material": ExtResource( 3 ),
"name": "Material",
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"skeleton_aabb": [ ],
"vertex_count": 94
}
2020-01-28 15:00:59 +01:00
[sub_resource type="BoxShape" id=15]
extents = Vector3( 1.39, 2.43, 3.69 )
2020-01-28 15:00:59 +01:00
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[node name="Labyrinth" type="Spatial"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 3, 0 )
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IsOutside = false
IsInLabyrinth = true
[node name="OuterWalls" type="Spatial" parent="."]
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editor/display_folded = true
[node name="MeshInstance" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( -1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -50, 5, 35 )
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material/0 = null
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shape = SubResource( 2 )
[node name="MeshInstance2" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( 1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, -50, 5, -65 )
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material/0 = null
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shape = SubResource( 3 )
[node name="MeshInstance3" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( 1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.99999, 5, -70 )
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material/0 = null
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shape = SubResource( 4 )
[node name="MeshInstance4" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( 1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.99999, 5, 70 )
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[node name="MeshInstance5" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( 1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 35, 5, -7.62939e-06 )
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[node name="MeshInstance9" type="MeshInstance" parent="OuterWalls"]
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[node name="MeshInstance8" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( -7.98311e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -0.49, -1.62921e-07, 7.12149e-15, -95, 5, -15 )
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[node name="MeshInstance6" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( -1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 75, 5, 4.99999 )
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[node name="MeshInstance7" type="MeshInstance" parent="OuterWalls"]
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transform = Transform( 1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 75, 5, -5.00001 )
layers = 3
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 9 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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autoplay = true
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[node name="WinArea" type="MeshInstance" parent="."]
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editor/display_folded = true
transform = Transform( 50, 0, 0, 0, 50, 0, 0, 0, 50, -164.98, 40.96, -60.47 )
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layers = 3
mesh = SubResource( 10 )
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[node name="Door" parent="WinArea" instance=ExtResource( 4 )]
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transform = Transform( -8.74228e-10, 0, 0.02, 0, 0.02, 0, -0.02, 0, -8.74228e-10, 1.00377, -0.768335, 0.0196958 )
door_lvl = 1
[node name="OmniLight" type="OmniLight" parent="WinArea"]
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transform = Transform( 0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, -0.36, -0.76, 0 )
layers = 3
light_color = Color( 0.737255, 0.737255, 0.737255, 1 )
light_energy = 0.22
shadow_enabled = true
omni_range = 72.2
[node name="WinButton" type="StaticBody" parent="WinArea/OmniLight" groups=[
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transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -2, -1, 0 )
script = ExtResource( 5 )
[node name="Outline" type="MeshInstance" parent="WinArea/OmniLight/WinButton"]
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visible = false
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layers = 3
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mesh = SubResource( 14 )
material/0 = ExtResource( 6 )
[node name="Finish" type="MeshInstance" parent="WinArea/OmniLight/WinButton"]
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layers = 3
mesh = SubResource( 12 )
material/0 = null
[node name="Cube" type="MeshInstance" parent="WinArea/OmniLight/WinButton"]
transform = Transform( 0.5, 0, 0, 0, 2, 0, 0, 0, 3, 0, 2, 0 )
layers = 3
mesh = SubResource( 13 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="WinArea/OmniLight/WinButton"]
[node name="CollisionShape" type="CollisionShape" parent="WinArea/OmniLight/WinButton"]
transform = Transform( 0.999649, 0.0264894, 0, -0.0264894, 0.999649, 0, 0, 0, 1, 0, 2, 0 )
shape = SubResource( 15 )
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[node name="StaticBody" type="StaticBody" parent="WinArea"]
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collision_layer = 3
collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="WinArea/StaticBody"]
shape = SubResource( 11 )
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[node name="Key" parent="." instance=ExtResource( 7 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -109, 2, 30 )
key_id = 1
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[node name="Corridors" type="Spatial" parent="."]
editor/display_folded = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0 )
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