retrace/Characters/Meldewesen/Meldewesen.gd

32 lines
797 B
GDScript3
Raw Normal View History

extends NPC
export(NodePath) var _visibility_path: NodePath
var _visibility: Area
func _ready():
Logger.set_logger_level(Logger.LOG_LEVEL_FINE)
_visibility = get_node(_visibility_path) as Area
if _visibility:
_visibility.connect("body_entered", self, "_on_body_entered_visibility")
_visibility.connect("body_exited", self, "_on_body_exited_visibility")
func _on_body_entered_visibility(body: PhysicsBody):
Logger.trace("Meldewesen seeing %s" % [body])
if body.is_in_group("Player"):
2019-11-02 20:06:20 +01:00
Logger.info("Seeing player!")
# TODO: Check if the Player is in an area where they shouldn't be
current_target = body.transform.origin
func _on_body_exited_visibility(body: PhysicsBody):
if body.is_in_group("Player"):
2019-11-02 20:06:20 +01:00
Logger.info("Stopped seeing player!")
current_target = null