2020-01-31 20:36:55 +01:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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2020-02-01 10:27:48 +01:00
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_global_script_classes=[ {
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"base": "Spatial",
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"class": "BodyBase",
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"language": "GDScript",
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2020-02-01 12:14:28 +01:00
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"path": "res://BodyParts/BodyBase/BodyBase.gd"
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2020-02-01 12:02:39 +01:00
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}, {
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"base": "Spatial",
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2020-02-01 10:27:48 +01:00
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"class": "BodyPart",
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"language": "GDScript",
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2020-02-01 12:14:28 +01:00
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"path": "res://BodyParts/BodyPart.gd"
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2020-02-01 11:09:06 +01:00
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}, {
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"base": "BodyPart",
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"class": "PushingBodyPart",
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"language": "GDScript",
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2020-02-01 12:14:28 +01:00
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"path": "res://BodyParts/PushingBodyPart.gd"
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2020-02-01 10:27:48 +01:00
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} ]
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2020-01-31 20:36:55 +01:00
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_global_script_class_icons={
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2020-02-01 10:27:48 +01:00
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"BodyBase": "",
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2020-02-01 11:09:06 +01:00
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"BodyPart": "",
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"PushingBodyPart": ""
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2020-01-31 20:36:55 +01:00
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}
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[application]
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2020-01-31 20:46:46 +01:00
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config/name="BodyPartFighter"
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2020-02-01 15:40:30 +01:00
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run/main_scene="res://Ingame/Testing.tscn"
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2020-01-31 20:36:55 +01:00
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config/icon="res://icon.png"
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2020-02-01 12:22:18 +01:00
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[autoload]
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2020-02-01 15:40:30 +01:00
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BodyPartLoader="*res://Global/BodyPartLoader.gd"
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2020-02-01 16:01:59 +01:00
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InGameState="*res://Global/InGameState.gd"
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2020-02-01 12:22:18 +01:00
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2020-01-31 20:36:55 +01:00
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[rendering]
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2020-02-01 18:07:20 +01:00
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quality/shadows/filter_mode=2
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2020-01-31 20:36:55 +01:00
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environment/default_environment="res://default_env.tres"
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