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2020-01-31 22:34:46 +01:00
[gd_scene load_steps=8 format=2]
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[sub_resource type="Skin" id=3]
resource_name = "Skin"
bind_count = 5
bind/0/bone = 0
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bind/1/bone = 1
bind/1/pose = Transform( 1, -9.60376e-26, 5.10854e-24, 4.28191e-24, -0.0216853, -0.999765, 9.28764e-26, 0.999765, -0.0216853, 2.23781e-16, -4.98441, -0.156995 )
bind/2/bone = 2
bind/2/pose = Transform( 1, 1.2326e-32, 1.34045e-31, -8.25617e-25, 0, -1, -9.60376e-26, 1, 0, 2.23781e-16, -7.60024, 0.00782001 )
bind/3/bone = 3
bind/3/pose = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, 2.23781e-16, -8.54317, 0.00782001 )
bind/4/bone = 4
bind/4/pose = Transform( 1, 0, -2.38419e-07, -2.84217e-14, 1, -1.19209e-07, 2.38419e-07, 0, 1, -1.18891e-06, -1.48879, 4.98664 )
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resource_name = "ArmatureAction001"
length = 0.583333
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:bone_2")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
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tracks/1/type = "transform"
tracks/1/path = NodePath("Armature/Skeleton:bone_1")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 2.64698e-23, 0, 0, 0, -5.16988e-26, -7.54479e-25, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, -0.0853115, 8.36189e-25, -1.40079e-23, 0.996354, 1, 1, 1, 0.133333, 1, 2.64698e-23, 0, 7.45058e-09, -0.254366, 3.61377e-24, -1.35364e-23, 0.967108, 1, 1, 1, 0.2, 1, -2.64698e-23, 0, 1.49012e-08, -0.405631, 2.85703e-24, -6.82032e-24, 0.914037, 1, 1, 1, 0.266667, 1, -5.29396e-23, 0, 5.96046e-08, -0.435911, -1.0091e-16, -2.18878e-18, 0.89999, 1, 1, 1, 0.333333, 1, 2.64698e-23, -2.38419e-07, 1.49012e-08, -0.304449, -1.04914e-16, -2.27563e-18, 0.952529, 1, 1, 1, 0.4, 1, 0, 2.38419e-07, 6.70552e-08, -0.0558202, -1.06395e-16, -2.30775e-18, 0.998441, 1, 1, 1, 0.466667, 1, 0, 0, -1.49012e-08, 0.133794, -7.46471e-17, -1.61913e-18, 0.991009, 1, 1, 1, 0.533333, 1, 0, 0, 0, 0.10452, 3.73489e-17, 8.10109e-19, 0.994523, 1, 1, 1, 0.583333, 1, 0, 0, 0, 0.00890188, 1.97616e-18, 4.2858e-20, 0.99996, 1, 1, 1 )
tracks/2/type = "transform"
tracks/2/path = NodePath("Armature/Skeleton:bone")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, 0.163554, -1.63208e-24, 2.70578e-25, 0.986534, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0.500252, 7.16239e-25, -4.13799e-25, 0.86588, 1, 1, 1, 0.2, 1, 0, 0, 0, 0.754199, -7.62209e-24, -6.36202e-24, 0.656646, 1, 1, 1, 0.266667, 1, 0, 0, 0, 0.799103, 1.07382e-16, -2.90615e-18, 0.601194, 1, 1, 1, 0.333333, 1, 0, 0, 0, 0.65835, 1.15743e-16, -3.13242e-18, 0.752712, 1, 1, 1, 0.4, 1, 0, 0, 0, 0.324848, 1.17969e-16, -3.19264e-18, 0.945766, 1, 1, 1, 0.466667, 1, 0, 0, 0, 0.0515224, 8.74589e-17, -2.36693e-18, 0.998672, 1, 1, 1, 0.533333, 1, 0, 0, 0, 0.00191568, 2.49658e-19, -6.75492e-21, 0.999998, 1, 1, 1, 0.583333, 1, 0, 0, 0, 0.00191565, 2.49661e-19, -6.75492e-21, 0.999998, 1, 1, 1 )
tracks/3/type = "transform"
tracks/3/path = NodePath("Armature/Skeleton:hand_ik")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.583333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
tracks/4/type = "transform"
tracks/4/path = NodePath("Armature/Skeleton:handpole")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, 5.68434e-14, 0, 0, -9.0278e-36, -7.10543e-15, 4.23516e-22, 1, 1, 1, 1, 0.583333, 1, 5.68434e-14, 0, 0, -9.0278e-36, -7.10543e-15, 4.23516e-22, 1, 1, 1, 1 )
[sub_resource type="SphereShape" id=7]
[node name="Arm" type="RigidBody"]
script = ExtResource( 1 )
[node name="Sphere" type="MeshInstance" parent="."]
transform = Transform( 1.9959, 0, 0, 0, 1.9959, 0, 0, 0, 1.9959, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1.9959, 0, 0, 0, 1.9959, 0, 0, 0, 1.9959, 0, 0, 0 )
shape = SubResource( 5 )
[node name="Armature" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.54583 )
[node name="Skeleton" type="Skeleton" parent="Armature"]
bones/0/name = "bone"
bones/0/parent = -1
bones/0/rest = Transform( 1, -9.16646e-17, 9.17558e-19, 9.17558e-19, 0.0200179, 0.9998, -9.16646e-17, -0.9998, 0.0200179, 0, 0, 0 )
bones/0/enabled = true
bones/0/bound_children = [ ]
bones/1/name = "bone_1"
bones/1/parent = 0
bones/1/rest = Transform( 1, 9.16231e-17, 2.90512e-18, -9.16646e-17, 0.99913, 0.0416942, 9.17561e-19, -0.0416942, 0.99913, 1.2957e-24, 2.4413, 0 )
bones/1/enabled = true
bones/1/bound_children = [ ]
bones/2/name = "bone_2"
bones/2/parent = 1
bones/2/rest = Transform( 1, -5.10854e-24, -9.60376e-26, 5.10525e-24, 0.999765, -0.0216853, 2.06795e-25, 0.0216853, 0.999765, 2.71197e-23, 2.61421, -1.86265e-09 )
bones/2/enabled = true
bones/2/bound_children = [ ]
bones/3/name = "hand_ik"
bones/3/parent = -1
bones/3/rest = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, -2.23781e-16, -0.00782001, -5.99735 )
bones/3/enabled = true
bones/3/bound_children = [ ]
bones/4/name = "handpole"
bones/4/parent = -1
bones/4/rest = Transform( 1, -7.10543e-15, 2.38419e-07, -7.10543e-15, 1, 5.96046e-08, -2.38419e-07, -5.96046e-08, 1, -2.23781e-16, 1.48879, -2.44081 )
bones/4/enabled = true
bones/4/bound_children = [ ]
[node name="Cube" type="MeshInstance" parent="Armature/Skeleton"]
mesh = SubResource( 2 )
skin = SubResource( 3 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/ArmatureAction001 = SubResource( 4 )
[node name="CollisionShape2" type="CollisionShape" parent="."]
transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, 2.53801, -7.60024 )
shape = SubResource( 7 )