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GDScript3
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
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func action():
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anim.play("ArmatureAction001")
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin - global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass