2020-02-01 11:29:43 +01:00
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extends PushingBodyPart
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2020-01-31 22:34:46 +01:00
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2020-02-01 11:29:43 +01:00
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onready var anim = get_node("Mesh/AnimationPlayer")
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2020-01-31 23:46:09 +01:00
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2020-02-01 10:49:43 +01:00
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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2020-01-31 23:46:09 +01:00
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2020-02-01 11:29:43 +01:00
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func action():
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2020-02-01 12:02:39 +01:00
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anim.play("ArmatureAction.001")
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2020-02-01 11:29:43 +01:00
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func push(body):
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# TODO: Hardcoded values - maybe try to generalize
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base.apply_impulse(transform.basis.xform(Vector3(0.0, 0.0, -3.0)), base.transform.basis.y * 10.0)
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2020-02-01 10:49:43 +01:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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