diff --git a/Ingame/Arena.tscn b/Ingame/Arena.tscn index 941ab90..d24c9ae 100644 --- a/Ingame/Arena.tscn +++ b/Ingame/Arena.tscn @@ -2,11 +2,9 @@ [ext_resource path="res://Ingame/Level/Torch.tscn" type="PackedScene" id=1] [ext_resource path="res://Ingame/Level/Ground.tscn" type="PackedScene" id=2] +[ext_resource path="res://default_env.tres" type="Environment" id=3] [ext_resource path="res://Ingame/Level/Fence.tscn" type="PackedScene" id=5] -[sub_resource type="Environment" id=1] -ambient_light_color = Color( 0.203922, 0.231373, 0.329412, 1 ) - [sub_resource type="Curve3D" id=2] _data = { "points": PoolVector3Array( -6.18582, 0, 7.84923, 6.18582, 0, -7.84923, -49.9513, 0, -34.3585, -4.51454, 0, 0.679321, 4.51454, 0, -0.679321, -15.3927, 0, -53.766, -21.9094, 0, -9.41343, 21.9094, 0, 9.41343, 23.1226, 0, -50.5878, -3.51591, 0, -8.89224, 3.51591, 0, 8.89224, 48.9412, 0, -26.3448, -0.144619, 0, -5.61391, 0.144619, 0, 5.61391, 60.7732, 0, 13.6973, 4.99704, -4.57764e-05, -11.0807, -4.99704, 4.57764e-05, 11.0807, 54.4575, 0, 49.3261, 10.0432, 0, -5.64291, -10.0432, 0, 5.64291, 32.3244, 0, 71.386, 10.2301, 0, -1.21242, -10.2301, 0, 1.21242, 2.64864, -1.52588e-05, 80.1473, 8.65666, 0, 3.83833, -8.65666, 0, -3.83833, -24.225, 0, 77.5418, 6.10191, 0, 6.62698, -6.10191, 0, -6.62698, -47.3545, 0, 62.2559, 2.38824, 0, 9.77866, -2.38824, 0, -9.77866, -62.2404, 0, 29.8337, -1.39743, 0, 9.2999, 1.39743, 0, -9.2999, -65.2092, 0, -9.54412, 0, 0, 0, 0, 0, 0, -49.9513, 0, -34.3585 ), @@ -34,7 +32,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 52.7943, 0, 76.6803 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.293457, 0, 5.53332 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] -environment = SubResource( 1 ) +environment = ExtResource( 3 ) [node name="ground" parent="." instance=ExtResource( 2 )] diff --git a/default_env.tres b/default_env.tres index 20207a4..6ed3d60 100644 --- a/default_env.tres +++ b/default_env.tres @@ -1,7 +1,7 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] +[gd_resource type="Environment" format=2] [resource] -background_mode = 2 -background_sky = SubResource( 1 ) +ambient_light_color = Color( 0.203922, 0.231373, 0.329412, 1 ) +tonemap_mode = 2 +tonemap_exposure = 0.6 +tonemap_white = 1.5