[gd_scene load_steps=6 format=3 uid="uid://cmeryb2ccwsmp"] [ext_resource type="Shader" uid="uid://3ixnvosr8lj1" path="res://shrub.gdshader" id="1_a1m8w"] [ext_resource type="Texture2D" uid="uid://b5wsyy4evhwx7" path="res://shrub.png" id="2_m3btl"] [ext_resource type="Texture2D" uid="uid://dnl6mb5ixg8ow" path="res://shrub_normal.png" id="3_hecmk"] [ext_resource type="ArrayMesh" uid="uid://dnbkv8y3m0v17" path="res://shrub.tres" id="4_l5pfm"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_gbfbk"] render_priority = 0 shader = ExtResource("1_a1m8w") shader_parameter/fluff_scale = 1.605 shader_parameter/albedo = ExtResource("2_m3btl") shader_parameter/normals = ExtResource("3_hecmk") shader_parameter/color_dark = Color(0.32639998, 0.64, 0.39434668, 1) shader_parameter/color_light = Color(0.56649995, 0.66, 0.098999985, 1) [node name="Shrub" type="MeshInstance3D"] material_override = SubResource("ShaderMaterial_gbfbk") mesh = ExtResource("4_l5pfm")