godot-grass/environment.tres
2025-08-25 16:20:54 +02:00

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://c6gg4l7fynga2"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_3gqex"]
ground_color = Color(1, 1, 1, 1)
[sub_resource type="Sky" id="Sky_tlwt5"]
sky_material = SubResource("PhysicalSkyMaterial_3gqex")
[resource]
background_mode = 2
background_energy_multiplier = 3.0
sky = SubResource("Sky_tlwt5")
tonemap_mode = 4
glow_enabled = true
glow_bloom = 0.1
glow_blend_mode = 1
fog_enabled = true
fog_light_color = Color(0.851974, 0.909539, 1, 1)
fog_sun_scatter = 0.15
fog_aerial_perspective = 0.93
fog_sky_affect = 0.0
adjustment_enabled = true
adjustment_contrast = 1.3
adjustment_saturation = 1.3