godot-grass/grass_grid.gd

31 lines
477 B
GDScript

@tool
extends Node3D
@export var extent := 10:
set(new_extent):
extent = new_extent
reload()
@export var chunk_size := 5.0
func _ready():
reload()
func reload():
for child in get_children():
child.queue_free()
for x in range(-extent / 2, extent):
for y in range(-extent / 2, extent):
var chunk = preload("res://grass_chunk.tscn").instantiate()
chunk.position = Vector3(
chunk_size * x,
0.0,
chunk_size * y
)
add_child(chunk)