L Shape and basic rotation
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@ -7,3 +7,5 @@
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 0.125, 0.125 )
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texture = ExtResource( 1 )
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[node name="AdjacentRays" type="Sprite" parent="."]
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10
GameBoard.gd
10
GameBoard.gd
@ -13,7 +13,7 @@ func _ready():
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func get_random_shape():
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# TODO: Make random
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var new_shape = preload("res://ShapeSquare.tscn").instance()
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var new_shape = preload("res://ShapeL.tscn").instance()
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add_child(new_shape)
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return new_shape
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@ -52,7 +52,7 @@ func check_for_full_line():
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for line_block in $StaticBlocks.get_children():
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if line_block.position.y == line_count_y:
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line_block.free()
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elif line_block.position.y > line_count_y:
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elif line_block.position.y < line_count_y:
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# Move higher-up blocks down
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line_block.position.y += RASTER_SIZE
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@ -67,6 +67,10 @@ func move_right():
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active_shape.position.x += RASTER_SIZE
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func rotate_shape():
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active_shape.rotation_degrees += 90
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func drop():
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active_shape.position.y = BOTTOM
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@ -80,6 +84,6 @@ func _input(event):
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elif event.is_action_pressed("move_right"):
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move_right()
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elif event.is_action_pressed("rotate"):
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pass
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rotate_shape()
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elif event.is_action_pressed("drop"):
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drop()
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19
ShapeL.tscn
Normal file
19
ShapeL.tscn
Normal file
@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Block.tscn" type="PackedScene" id=1]
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[ext_resource path="res://TetrisShape.gd" type="Script" id=2]
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[node name="ShapeL" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Block" parent="." instance=ExtResource( 1 )]
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position = Vector2( -32, 32 )
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[node name="Block3" parent="." instance=ExtResource( 1 )]
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position = Vector2( -32, -32 )
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[node name="Block4" parent="." instance=ExtResource( 1 )]
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position = Vector2( -32, -96 )
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[node name="Block2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, 32 )
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