extends Node2D onready var active_shape: Node2D = $ShapeSquare const RASTER_SIZE = 64 func _ready(): $GravityTimer.connect("timeout", self, "update_board") func update_board(): if active_shape.position.y == RASTER_SIZE * 9: # TODO: Turn into static blocks return active_shape.position.y += RASTER_SIZE func move_left(): # TODO: Check for collision active_shape.position.x -= RASTER_SIZE func move_right(): # TODO: Check for collision active_shape.position.x += RASTER_SIZE func _input(event): if event.is_action_pressed("move_left"): move_left() elif event.is_action_pressed("move_right"): move_right() elif event.is_action_pressed("rotate"): pass elif event.is_action_pressed("drop"): pass