40 lines
729 B
GDScript
40 lines
729 B
GDScript
extends Node2D
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onready var active_shape: Node2D = $ShapeSquare
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const RASTER_SIZE = 64
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func _ready():
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$GravityTimer.connect("timeout", self, "update_board")
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func update_board():
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if active_shape.position.y == RASTER_SIZE * 9:
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# TODO: Turn into static blocks
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return
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active_shape.position.y += RASTER_SIZE
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func move_left():
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# TODO: Check for collision
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active_shape.position.x -= RASTER_SIZE
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func move_right():
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# TODO: Check for collision
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active_shape.position.x += RASTER_SIZE
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func _input(event):
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if event.is_action_pressed("move_left"):
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move_left()
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elif event.is_action_pressed("move_right"):
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move_right()
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elif event.is_action_pressed("rotate"):
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pass
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elif event.is_action_pressed("drop"):
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pass
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