2020-01-15 18:25:04 +01:00
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//
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// Created by karl on 15.01.20.
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//
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#ifndef ECSGAME_DIRECTIONALLIGHT_H
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#define ECSGAME_DIRECTIONALLIGHT_H
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2021-01-02 15:20:33 +01:00
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#include <glm/glm.hpp>
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2020-01-15 18:25:04 +01:00
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struct DirectionalLight {
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explicit DirectionalLight(const glm::vec3 &direction) : direction(direction) {}
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glm::vec3 direction;
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};
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2021-01-02 15:20:33 +01:00
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#endif // ECSGAME_DIRECTIONALLIGHT_H
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