2020-01-15 12:06:20 +01:00
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//
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// Created by karl on 15.01.20.
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//
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#ifndef ECSGAME_LODOBJMESH_H
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#define ECSGAME_LODOBJMESH_H
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2021-01-02 15:20:33 +01:00
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#include "ObjMesh.h"
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2020-01-15 12:06:20 +01:00
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#include <utility>
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#include <vector>
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struct LODObjMesh {
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explicit LODObjMesh(std::vector<ObjMesh> meshes) : meshes(std::move(meshes)) {}
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std::vector<ObjMesh> meshes;
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};
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2021-01-02 15:20:33 +01:00
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#endif // ECSGAME_LODOBJMESH_H
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