gedeng/include/Gedeng/Material.h

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#pragma once
namespace Gedeng {
class Material {
public:
Material() = default;
Material(float diffuse, float specular) : diffuse(diffuse), specular(specular) {
}
float diffuse = 0.8;
float specular = 0.2;
float normal_scale = 3.0;
};
} // namespace Gedeng