generated from karl/cpp-template
21 lines
364 B
C
21 lines
364 B
C
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#pragma once
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// Must be the first include
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#include <glad/glad.h>
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// Other includes
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#include <GLFW/glfw3.h>
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class Framebuffer3D {
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public:
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Framebuffer3D(int width, int height, int depth);
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~Framebuffer3D();
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void bind_and_clear();
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void bind_to(int unit) const;
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void bind_layer(int layer);
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private:
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GLuint texture;
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GLuint buffer;
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};
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