marching-cubes-opengl/VertexBuffer.h

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#pragma once
// Must be the first include
#include <glad/glad.h>
// Other includes
#include <GLFW/glfw3.h>
class VertexBuffer {
public:
VertexBuffer();
void set_data(unsigned int size, const void *data, int flag);
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void bind();
void draw();
private:
GLuint vertex_array;
GLuint vertex_buffer;
unsigned int size;
};