phs-galaxy/ShootyEnemy.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://ShootyEnemy.gd" type="Script" id=1]
[sub_resource type="PrismMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( 0, 1, 1, 1, -1, 1, -1, -1, 1, 0, 1, -1, -1, -1, -1, 1, -1, -1, 0, 1, 1, 0, 1, -1, 1, -1, 1, 0, 1, -1, 1, -1, -1, 1, -1, 1, 0, 1, -1, 0, 1, 1, -1, -1, -1, 0, 1, 1, -1, -1, 1, -1, -1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[node name="ShootyEnemy" type="KinematicBody"]
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 2 )
[node name="ShotTimer" type="Timer" parent="."]
process_mode = 0
autostart = true